GameMode vs GameModeBase
i made a simple game that allows players to host or join a match inside the match the host decides when to start the game, after that zombies and loot start spawning on the floor
i want to allow players to join a match only before it starts,so i was reading the documentation and found that "AGameMode is more suited to standard game types like multiplayer shooters due to its implementation of the concept of match state"
is AGameMode a most suitable option for my type of game? and if so how do stop players from joining once the game begins?
GameModeBase haves a function called "PreLogin", does GameMode also inherit this function?
asked Aug 29 '18 at 09:14 PM in Blueprint Scripting
Yes GameMode inherits GameModeBase, recently some higher code been separated from GameMode just in case you don't need those extra features creating GameModeBase. Looking on API refrence should give you idea what GameMode contains and what it overrides
answered Aug 29 '18 at 09:19 PM
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