Executable keeps crashing which cannot be identified why

Our executable keeps crashing in random locations. I am unable to reproduce the crash conditions because it changes every time. It only crashes one Exit and when my level reset is called. It will work fine but sometime after 20 mins or so it crashes

The application has external data from an exercise bike, Steam VR and a phone application which passes through a players Name.

I have spent 2 days trying to identify the issue and I am unable to

Looking on call stack SocketIOClientComponent from your socketio-client-ue4 plugin is involved the crash. In crash with crash reporter call stack there might be null or invalid pointer used and text file log component use some function or doing something that works only in editor or creation of class default object or abstract class was used (look asset failed conditions)

Both crashes happen after function calls inside SocketIOClientComponent is some lambda defined function, of log crash you got line number covered but on crash raport call stack it points to line 489.

In order provide ferther help you needc to provide more information:

Is your project C++?

What is this socketio-client-ue4 plugin and if it’s yours or you got it elsewhere?

Provide snippits of code from SocketIOClientComponent.cpp line 489 including surrounding lines, would be good if oyu able to paste entire function that this line is part of.

Either way socketio-client-ue4 plugin is the main fault and you should talk to creator of this plugin