Physics constrained actor sinks into ground after teleportation
Hello UE4-community, I am trying to build a scene where the actor infinitely move along splines.
The second screenshot is after the reset, the trailer somehow sunk into the ground:
I reset the position using this blueprint function which is called by the "reset volume":
The constraint is setup is shown in the following screenshot:
My question: How do I prevent the trailer from sinking into the ground?
Thank your for time and effort!
asked Aug 30 '18 at 09:45 AM in Blueprint Scripting
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