Default Texture on Landscape Sectors (Mobile)
I'm having a rendering issue whenever I look at my landscape in Android preview mode. There are large sectors of default material, and I can't seem to figure out the reason for it. It's far from my most complex texture in terms of instructions and textures (so I assume it's not an issue with the texture itself). I don't work with landscapes often. Is there some limitation of Landscape size in Mobile that I'm missing? is there a way I could increase the size of the sectors (would that fix it?). Additional information below.
The material stats are
Base Pass Shader: 102 instructions
Surface Lightmap: 119 instructions
Volumetric Lightmap: 175 instructions
Vertex Shader: 36 instructions
Texture samplers: 4/16
Texture Lookups (est.): VS(0), PS(1)
User Interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords:2, Custom:0)
The water texture has over 3x the instructions, 3 more texture samplers, 8 more PS lookups, but 0 Interpolators. Is this error something to do with usage of Landscapes on Mobile? or the Texture itself?
Android Mobile Preview Image:
asked Aug 30 '18 at 04:19 PM in Rendering
This isn't a really great answer for using landscapes in Mobile but I found a workaround:
Using static meshes with custom UVs to mimic landscapes in Mobile since it looks like Mobile just doesn't like landscapes for some reason and it worked out just fine.
answered Sep 21 '18 at 07:31 PM
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