I’m having a rendering issue whenever I look at my landscape in Android preview mode. There are large sectors of default material, and I can’t seem to figure out the reason for it. It’s far from my most complex texture in terms of instructions and textures (so I assume it’s not an issue with the texture itself). I don’t work with landscapes often. Is there some limitation of Landscape size in Mobile that I’m missing? is there a way I could increase the size of the sectors (would that fix it?). Additional information below.
The material stats are
Base Pass Shader: 102 instructions
Surface Lightmap: 119 instructions
Volumetric Lightmap: 175 instructions
Vertex Shader: 36 instructions
Texture samplers: 4/16
Texture Lookups (est.): VS(0), PS(1)
User Interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords:2, Custom:0)
The water texture has over 3x the instructions, 3 more texture samplers, 8 more PS lookups, but 0 Interpolators. Is this error something to do with usage of Landscapes on Mobile? or the Texture itself?
Original Image:
Android Mobile Preview Image: