(Solved) Applying damage to Destructible Mesh
I have been trying to figure a way to apply damage to a Destructible Mesh through the Player overlapping the Volume, however, the Destructible Mesh intends to set into debris when physically touched. The Volume does work with the Player as I can view the numbers dropping to 0, but if the Destructible Mesh is touched by the Player, then it already triggers the destruction.
My goal is to simulate the physics of the Destructible Mesh once its Health reaches to 0 after the Player has touched it for a couple of times.
Is there a function or feature that Unreal Engine has that works for Destructive Mesh?
I was wondering if anyone can be kind enough to help me solve my struggles with this? It would be great for me. I provided the images below for you to view my problem.
Thanks in advance,
Check out this tutorial: https://www.youtube.com/watch?v=hCgCOZNVE9k
If your only problem is the physical interaction with the player pawn:
You are never actually breaking the mesh.
You'll need to apply damage to to destructible component.
You can also add a physics force to it to make it look more like an explosion
answered Aug 31 '18 at 08:31 AM
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