x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a way to get a MediaPlayer from a texture of an Actor?

I don't care whether this is done in C++ or Blueprints, but I have an Actor playing a video that I have selected using a Raycast line https://docs.unrealengine.com/en-us/Engine/Physics/Tracing/HowTo/SingleLineTraceByObject I want to find the MediaPlayer associated with that plane. 1. can I have an event "On Ray Hit" or "on collision" on the plane that sets a gameInstance variable to the MediaPlayer - manually set the media player associated with the plane? 2. Is there a way to traverse the Actor object until I get to the MediaPlayer being used? perhaps through the Media texture?

Product Version: UE 4.20
Tags:
more ▼

asked Aug 30 '18 at 06:24 PM in C++ Programming

avatar image

4nof
16 2 4

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question