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Is there a way to get a MediaPlayer from a texture of an Actor?

I don't care whether this is done in C++ or Blueprints, but I have an Actor playing a video that I have selected using a Raycast line https://docs.unrealengine.com/en-us/Engine/Physics/Tracing/HowTo/SingleLineTraceByObject I want to find the MediaPlayer associated with that plane. 1. can I have an event "On Ray Hit" or "on collision" on the plane that sets a gameInstance variable to the MediaPlayer - manually set the media player associated with the plane? 2. Is there a way to traverse the Actor object until I get to the MediaPlayer being used? perhaps through the Media texture?

Product Version: UE 4.20
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asked Aug 30 '18 at 06:24 PM in C++ Programming

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