Is there a way to get a MediaPlayer from a texture of an Actor?

I don’t care whether this is done in C++ or Blueprints, but I have an Actor playing a video that I have selected using a Raycast line

I want to find the MediaPlayer associated with that plane.

  1. can I have an event “On Ray Hit” or “on collision” on the plane that sets a gameInstance variable to the MediaPlayer - manually set the media player associated with the plane?
  2. Is there a way to traverse the Actor object until I get to the MediaPlayer being used? perhaps through the Media texture?