Acceleration in seconds (over time) / finterp?
Hello, i want to create an acceleration on time. For example from 0-300 in 4s.
Can it be done with interp speed? The weird thing is, i wonder why someone created "Interp speed" and not "Seconds".
I guess the Finterp doesn't work with my idea, i need to make it using "World Delta Seconds", i know how to create a stop watch. ( Value(1) - World Delta Seconds) and then just "Print = '1s is over' " done. How do i do this with math?
My max speed value is set to "300" Time to reach 300 is "4" seconds.
asked Aug 30 '18 at 07:03 PM in Blueprint Scripting
Speed = Acceleration * Time => Acceleration = Speed / Time => Acceleration = 300/4 = 75
So if you want 0 to 300 in 4 sec your acceleration should be 75 (units per seconds squared).
and then move your pawn with
answered Aug 30 '18 at 08:07 PM
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