How to build lighting for HISM's

We are having artifact issues when baking static lighting on Hierarchical instanced static meshes. Image below shows the difference in baked lighting between HISM and ISM. Are we doing something wrong or is this a bug? All settings on the components are identical.

I’ve attached a small sample project that reproduces the issue [here][2].

I am having a similar issue to this, would love to see a reply.

Hi Shyfty,

This issue appears to have been reported here:

https://issues.unrealengine.com/issue/UE-62526

I went ahead and tested your project with the fix included and the issue no longer occurs. This fix will be available in a future engine release. If you have any other questions please let me know.

Thanks,

Sounds good, thanks !