So I’ve got a character setup to ragdoll, the character is wearing clothing items.
The clothing items are separate skeletal meshes using the same skeleton and physics asset as the main character.
My hope is to be able to swap clothing items out and maintain the ability to initiate a rag-doll state, thus far I have things working to a degree as illustrated in one of the attached screenshots. I’ve turned off collision with the pawn so that the pawn and clothing items don’t explode outwards.
What I want to know is : How do I go about getting the ragdoll simulation from the clothing items to match up with that of the character ?
I’d be terribly grateful for any assistance or advice with regards to this.
Best Regards
MrNexy