Synchronizing Simulate Physics: Multiple assets, same skeleton & physics asset

So I’ve got a character setup to ragdoll, the character is wearing clothing items.
The clothing items are separate skeletal meshes using the same skeleton and physics asset as the main character.

My hope is to be able to swap clothing items out and maintain the ability to initiate a rag-doll state, thus far I have things working to a degree as illustrated in one of the attached screenshots. I’ve turned off collision with the pawn so that the pawn and clothing items don’t explode outwards.

What I want to know is : How do I go about getting the ragdoll simulation from the clothing items to match up with that of the character ?
I’d be terribly grateful for any assistance or advice with regards to this.

Best Regards
MrNexy

Hey there folks ,

Thankfully I was able to figure this out.
If there is anyone else who’s run into this, you can solve it with the following.

In blueprints draw a line out from your clothing mesh (in this case) and search for the ‘Set Master Pose Component’.
Then drag out a connection from the ‘New Master Bone Component’ and connect it to the skeletal mesh you wish to synchronize with.

I hope this helps.
Best Regards and Much Love
MrNexy

Also important to have the clothing meshes as children to the master mesh. Only the master mesh needs an physics asset