Why I Get All The Actors In My Map Into My Inventory?
Hi! As I Mention in the title. I tried to create an object actor and put it in the level for inventory system. I works great, but then when I duplicate the actor/pickup object and try to pick up the second one (The new actor after the first one), I pickup both of them. I works when I only pickup the first one. I knew it has something to do with the array addition thing. But I don't know how to fix it. It seems like the character pickup up the same value. But, the inventory just work fine. I mean the 2 slots are being use when I take only the duplicate actor on the map. I follow the step by step of this epic video tutorials, but I still don't know how they do it.
asked Aug 31 '18 at 01:46 AM in Blueprint Scripting
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