Hello, I build a blueprint wall that contains a destructible component that could be broken by vehicle and weapon traces.
And I find those thunks influences my car’s movement. So I prefer to close the chunk collision to vehicle after they are fractured. I search for AnswerHub and gladly find [UE-7162][1] would help me. But instead I use functions as follows:
But my trace weapon can no more hit my Destructible mesh after the event posted, and I have tried to ignore the vehicle channel at beginning, strange things happen that weapon trace is also ignored by the destructible mesh. I make sure the component is blocked to the weapon trace channel during the play. So can anyone explain about this? Thanks for any suggestions.