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How can I make an NES style game in unreal?

I've been looking for tutorials on this kind of thing for a while now but I've had trouble even coming up with the right language to describe it. Basically I'm trying to make a 2D platformer that mimics the looks of an NES game. I want the game to render at 240 x 256 and then scale it up with no filter or anti aliasing. I need a reliable way to make the sprites all the same scale and have the pixels line up and everything.

I already know how to import sprites with no filtering and use an orthographic camera but I don't know how to tackle the process from here.

Any help is appreciated!

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asked Aug 31 '18 at 04:51 AM in Using UE4

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polystation
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Hello,

First of all I'm sorry for my English, it's kinda bad.

You can start by watching the series of tutorials on Paper2D, these videos were produced by Epic itself. And they even talk about the resolution.

Video 01

Video 02

Video 03

Video 04

Then I suggest you watch this latest video, it talks about light in 2D games on the engine. And in addition, it explains some important things about materials, which you will need to see.

Video

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answered Aug 31 '18 at 05:24 AM

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Humberto
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