Is there a way to prevent a weapon from going inside a wall when you get to close WITHOUT changing the camera scale or the capsule radius?I cant seem to find anything online and Disable Depth Test only works on translucent materials.
asked Aug 31 '18 at 11:29 AM in Rendering
Have the collider on the weapon push it inside the player / move it to the side. Or go the extra mile like this:
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