x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Consistent Crash when using Substance textures using HLOD

Hello,

I have come across a reproducable crash when using Substance plugin and HLOD.

Here are the steps to reproduce:

  1. create a new project.

  2. enable Substance Plugin.

  3. enable HLOD for any open level, then generate clusters and proxy meshes.

  4. import any .sbar file and add the material to any mesh.

  5. try to generate proxy meshes again.

  6. the editor will crash with this report:

      LoginId:7c6f906448c828dfff0cd6a9884eeca8 EpicAccountId:876445409a58481d8def64cb1de3ef29
     
     Access violation - code c0000005 (first/second chance not available)
     
     UE4Editor_Engine!UHLODProxy::GenerateKeyForActor() [e:\programfiles\epic games\unrealengine\engine\source\runtime\engine\private\hlodproxy.cpp:335] UE4Editor_HierarchicalLODUtilities!FHierarchicalLODUtilities::BuildStaticMeshForLODActor() [e:\programfiles\epic games\unrealengine\engine\source\developer\hierarchicallodutilities\private\hierarchicallodutilities.cpp:354] UE4Editor_HierarchicalLODUtilities!FHierarchicalLODUtilities::BuildStaticMeshForLODActor() [e:\programfiles\epic games\unrealengine\engine\source\developer\hierarchicallodutilities\private\hierarchicallodutilities.cpp:213] UE4Editor_UnrealEd!FHierarchicalLODBuilder::BuildMeshesForLODActors() [e:\programfiles\epic games\unrealengine\engine\source\editor\unrealed\private\hierarchicallod.cpp:675] UE4Editor_HierarchicalLODOutliner!<lambda_54dc5f3e535b305158d197f37ea80386>::operator()() [e:\programfiles\epic games\unrealengine\engine\source\editor\hierarchicallodoutliner\private\hlodoutliner.cpp:797] UE4Editor_HierarchicalLODOutliner!HLODOutliner::SHLODOutliner::HandleBuildLODActors() [e:\programfiles\epic games\unrealengine\engine\source\editor\hierarchicallodoutliner\private\hlodoutliner.cpp:818] UE4Editor_HierarchicalLODOutliner!TBaseSPMethodDelegateInstance<0,HLODOutliner::SHLODOutliner,0,FReply
     __cdecl(void)>::Execute() [e:\programfiles\epic games\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!SButton::OnMouseButtonUp() [e:\programfiles\epic games\unrealengine\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7>
     >() [e:\programfiles\epic games\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [e:\programfiles\epic games\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [e:\programfiles\epic games\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979] UE4Editor_Slate!FSlateApplication::OnMouseUp() [e:\programfiles\epic games\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [e:\programfiles\epic games\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [e:\programfiles\epic games\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [e:\programfiles\epic games\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1416] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [e:\programfiles\epic games\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [e:\programfiles\epic games\unrealengine\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [e:\programfiles\epic games\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3417] UE4Editor!GuardedMain() [e:\programfiles\epic games\unrealengine\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [e:\programfiles\epic games\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [e:\programfiles\epic games\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
    
    

This also occurs on UE 4.20.2

Thank you, I hope this helps.

Lolon

Product Version: UE Github Master branch
Tags:
more ▼

asked Aug 31 '18 at 01:30 PM in Bug Reports

avatar image

1_Lolon_2
12 1 2 3

avatar image Jeff A ♦♦ STAFF Aug 31 '18 at 01:33 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image Wizard3d Nov 06 '18 at 10:00 AM

it seems i'm also experiencing this crash. I'm also have substances and try to generate HLODs, Here is my post https://answers.unrealengine.com/questions/844337/hlod-editor-crash-420.html Is there any solution to this problem?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question