x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Importing Camera Animation From Blender

I'm trying to export an animated camera from blender into UE4, however I can't seem to find any up to date documentation regarding the issue.

After trying several different methods the closest I've gotten is importing it through legacy matinee, then converting it to a level sequence, however the rotation is off and I can't see how to correct it. If I try to import it directly into a level sequence there is no animation data.

Does anyone know the proper pipeline to get this working?

Also I know I could just animate the camera directly in UE4 but I'm far better at animating in Blender and UE4 seems to deal with the curves in a different way which is making it incredibly difficult for me.

Any help would be much appreciated!

Product Version: UE 4.19
Tags:
more ▼

asked Aug 31 '18 at 06:16 PM in Using UE4

avatar image

inFacade
81 2 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question