How to Un-see player PawnSensingComponent
I'm trying to have my PawnSensingComponent be able to 'UnSee' a player. However, I'm not quite sure if that is in the functionality of the PawnSensingComponent. Is there any work around to get this to work? Or should I just use a line trace and distance/dot product check instead?
asked Sep 01 '18 at 02:17 AM in C++ Programming
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