[Multiplayer] How to block Client login
Hi! I created two maps: Lobby_Map Battle_Map.
Players can connect until the game has started in Lobby. The game takes place on the Battle_map. When the game starts, players can not connect.
How to block Client login? Or How to remove the server from the list of found sessions?
asked Sep 01 '18 at 07:37 AM in Blueprint Scripting
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