Heya,
I have an Actor Component written in C++, inside a plugin. It works totally fine in the editor. However in a dev build its missing completely, the class isn’t valid, the object isn’t valid. It seems like either the component or entire plugin is missing from builds.
Some Info:
- The plugin type is development.
- No editor only includes or modules are used (Only uses core and engine).
- Plugin builds fine using the PluginManagers build as well as in VS
- The Actor component has UCLASS(Blueprintable, BlueprintType, meta = (BlueprintSpawnableComponent))
Any ideas as to why this might occur?