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Event Mouse Wheel Up/Down not working in player character bp.

If i put event mouse wheel up/down in player character blueprint it doesn't fire execution (print string not working), but if I put it on some actor blueprint and set its' receive input to player 0 it works. Making input mapings in project settings doesn't change anything. I could make event mouse wheel axis(it works) and switch on mouse wheel axis(-1/0/1 float), but I would prefer not to. I dont know if it is a bug or I have to check some option. Btw I'm using earliest 4.20 version (not downloaded latest mini updates).

Product Version: UE 4.20
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asked Sep 01 '18 at 06:09 PM in Blueprint Scripting

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Dark Energy
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It works fine on my end. Something else is consuming it. Something that has higher priority. Where else do you use the same MouseWheel Up/Down? If you want to trigger the same input in multiple blueprints, disable their Consume flag.

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answered Sep 01 '18 at 06:56 PM

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Everynone
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avatar image Dark Energy Sep 01 '18 at 08:24 PM

Nothing else uses it. It works on other actors. It doesnt work in player character even with input priority 99999.

avatar image Everynone Sep 01 '18 at 08:27 PM

The input priority won't matter here, unless you have more than 1 character.

It worka on other actors.

Perhaps they're eating it as we speak? Or was it just a test? Could you show a screenshot of this not working? This should work just out of the box, as is. As in, create a new template project and use it.
avatar image Dark Energy Sep 02 '18 at 07:21 AM

It works in a blank project, so probably you are right and someone is eating it (although I totaly dont remember using mouse wheel anywhere). I will Search for it.

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