Event Mouse Wheel Up/Down not working in player character bp.
If i put event mouse wheel up/down in player character blueprint it doesn't fire execution (print string not working), but if I put it on some actor blueprint and set its' receive input to player 0 it works. Making input mapings in project settings doesn't change anything. I could make event mouse wheel axis(it works) and switch on mouse wheel axis(-1/0/1 float), but I would prefer not to. I dont know if it is a bug or I have to check some option. Btw I'm using earliest 4.20 version (not downloaded latest mini updates).
asked Sep 01 '18 at 06:09 PM in Blueprint Scripting
It works fine on my end. Something else is consuming it. Something that has higher priority. Where else do you use the same MouseWheel Up/Down? If you want to trigger the same input in multiple blueprints, disable their Consume flag.
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