Is it possible to handle HUD + float Variables + press button events in one one blueprint?
Hello guys, I could use some help with the following.
I would like to do the following: Press a button (for example "F") => modify a variable (for example add 1 to an existing float of 100) => show the new value on the HUD. I tried to achieve this, and all of these work separately, but not together in one Blueprint. I was able to use Print String and made a working HUD which shows the original Set value, but the button event didn't work.
I watched all the official Unreal tutorial videos and some more but the solution eludes me.
Is it possible to do it in one Blueprint (I guess preferably in the HUD)? Any help is welcome :)
asked Aug 12 '14 at 11:57 AM in Blueprint Scripting
This is absolutely possible. The attached image shows a blueprint that I made that performs your example. There are three important parts to make this work.
I hope this helps
answered Aug 12 '14 at 05:39 PM
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