Issues cooking for distribution (development succeeds)
I'm getting an error when trying to package my project for distribution. It works absolutely fine on development packaging mode but when I switch to shipping it fails. These are the error messages that show up:
Has anyone received this shady error related to the native shader library / metallib before? Any ideas of how to solve it?
Background: I'm running version 4.20.2 of the engine compiled from source on a PC, and using a remote mac for compiling to IOS.
Thanks in advance
asked Sep 01 '18 at 06:43 PM in Packaging & Deployment
Resolved: The issue was that I was using a development provision with a distribution certificate. You need to remember to have the distribution version of both the certificate and the provision in the Apple developer portal.
answered Sep 03 '18 at 10:42 PM
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