Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Blueprint flow is stopped when arriving at the Delay

Here's an interesting issue. For some reason, my 5s delay node sometimes does not execute anything after it. Through some testing, I was able to figure out that the issue is only present when the 3s delay node above is not active. Everything seems to run until after the 5s delay node. alt text Only goes past the 5s delay node when the 3s delay node is active [ABOVE]

alt text Stops at the 5s delay node when the 3s delay node is inactive[ABOVE]

Product Version: UE 4.19
working.jpg (210.8 kB)
broken.jpg (212.4 kB)
more ▼

asked Sep 01 '18 at 07:40 PM in Blueprint Scripting

avatar image

8 1 2 7

avatar image dZh0 Sep 03 '18 at 11:02 PM

Maybe they use the same object to store their timer...

Try separating them on different event graphs and say how it went.

avatar image Nebula Games Inc Sep 04 '18 at 12:49 AM

What is the function/event "Timer" and how do you know it doesn't execute past the 5s delay? Maybe it executes and "Timer" just doesn't do anything you notice because you are messing with a lot of collision/gravity/input/visibility settings so it could be that one of those settings is preventing the "Timer" from actually doing its thing. Print a string after the "Timer" event and see if it prints.

avatar image Kwixb Sep 04 '18 at 01:32 PM

Actually, I didn't show that part up yeah, I do have a Print String Debug there. It will run if I remove that delay or if the first delay is running. I'm using the second delay node to wait 5 seconds before re-enabling player movement.alt text

timer-event.jpg (149.8 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

So I found out the issue it seems like the "Set Actor Enable Collision" node. Don't know exactly why but the code run as intended when I remove this node alt text

fixed.jpg (1.7 MB)
more ▼

answered Sep 04 '18 at 02:24 PM

avatar image

8 1 2 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question