Animation widget won't stop

Hi all ! can you please help me? I just want to make an widget stop after my character health is above 30 but this condition I just made in the widget graph doesn’t work…and I don’t understand why :frowning:

That is because the Construct event only happens once for each widget, when the widget is first created. to make this work you will have to put that logic somewhere else that actually runs continuously or is triggered by changes to the health variable, such as by binding a function to it and putting the stop animation logic there.

finally solved it ! thank you so much !!!

This is the answer