x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can i fix this packaging error?

Please, help me with this issue! I am an architect (not a programmer) and i having some dificult to know what is happened. I did an architecture waktrought aplication and i put some functions like "open the doors", "change textures", "turn on the ligths" e etc. When i try to package, the output log shows this error: "UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Error: Bad name index -1/131" and follow with this "UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed." and this "UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure" I've already read almost every issue in this answer hub and i didn't find a solution. The whole log is attached with this message.

link text

Product Version: UE 4.20
Tags:
packaging-error.txt (154.0 kB)
more ▼

asked Sep 02 '18 at 12:20 AM in Packaging & Deployment

avatar image

Teoff
1

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

You can find the asset causing this by building the engine from source and adding breakpoints here and here. Loading the project then already triggers the breakpoints. In the stacktrace you can then find the call to UObject::Serialize(FArchive & Ar) which will reveal the name of the asset that is causing the issue: alt text In my case it was BT_Unit_Default. Which is a Behavior tree. I made a new Behavior tree and copied all the nodes into it and that fixed the issue. I guess it was some internal error in the behavior tree.

more ▼

answered Sep 02 '18 at 01:25 AM

avatar image

erikdubbelboer
346 3 4 7

(comments are locked)
10|2000 characters needed characters left

I've already saw your answer in other posts. The links in your message are offline and how can i use this "stacktrace" to find the call? Please be a little more paciente and explain how to do this step by step because there are many users that are not programmers and having the same issue. Thanks.

more ▼

answered Sep 02 '18 at 01:47 AM

avatar image

Teoff
1

avatar image erikdubbelboer Sep 03 '18 at 01:45 AM

You have to get the Unreal source and build it from that. See: https://docs.unrealengine.com/en-US/GettingStarted/DownloadingUnrealEngine Then: https://docs.unrealengine.com/en-us/Programming/Development/BuildingUnrealEngine When you have access to the Unreal source those links will work. Once you find the right files in Visual Studio setting a breakpoint is as easy as the right mouse button -> add breakpoint. Once you hit the breakpoint it will look something like my image and you should be able to find the right entry there.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question