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Activating another static mesh when a particle beam hits it.

So I have this little blueprint and particle beam setup that simply allows me to put in the source point and target point in the editor so that when I press "F" while in the trigger box the beam will show up and go between those two points. My question is, is there a way for me to set this up in such a way that, once I pair the particle beam to the static mesh actor I choose and rotate that static mesh actor so that the beam intersects another secondary static mesh actor I can then turn on that secondary actors particle beam. This way I'm only using a source and no technical target just a detection sequence that lets the actor know when the beam is hitting it. Below is a screenshot of my current blueprint. If you guys need anything else just let me know otherwise anyhelp is greatly appreciated.

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Product Version: UE 4.17
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asked Sep 02 '18 at 03:56 AM in Blueprint Scripting

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Big_R-07
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