Activating another static mesh when a particle beam hits it

So I have this little blueprint and particle beam setup that simply allows me to put in the source point and target point in the editor so that when I press “F” while in the trigger box the beam will show up and go between those two points. My question is, is there a way for me to set this up in such a way that, once I pair the particle beam to the static mesh actor I choose and rotate that static mesh actor so that the beam intersects another secondary static mesh actor I can then turn on that secondary actors particle beam. This way I’m only using a source and no technical target just a detection sequence that lets the actor know when the beam is hitting it. Below is a screenshot of my current blueprint. If you guys need anything else just let me know otherwise anyhelp is greatly appreciated.

This thread of mine answered this question better I think. https://answers.unrealengine.com/questions/828617/view.html