How to make an AI for Ship side to side combat

Hi! I’d like to ask for some help for my game AI. I have some ships capable of broadside battle, they can move and find who’s enemy or friendly, but i have problems making them go next to each other to get to into gun range.

So how would you guys approach this problem?
Any help is much appreciated!

Ah I think i over complicated a bit in my mind :slight_smile: Thanks for the help

to move in range you would just need a ai move to and set the acceptable radius to what you want the range to be. i assume you already have a method to tell the ship which to attack so using a ai move to would make things very simple, set pawn to a reference to self and the target actor to the one you want to be attacking.

once the ships are in range then i would just have a interp rotation to get them into the right rotation. though that will make them turn in place so you may want to adjust it slightly for realism.