Directional Light not Casting Shadows on Large worlds past a certain point in 4.20

So it appears in 4.20 there’s an issue with the directional light and large worlds. Past a certain point shadows stop working. The only issue I found is from a 4.13 post that the world origin re basing wasn’t there for the light but was fixed in 4.13.

https://i.imgur.com/ZdsUwbE.png ← Past the blue lines = no shadows cast.

Anyone have any ideas?

Same problem. Same boundaries as the picture above tested on two other projects and various machines. Happened when moving to 4.20.

Did you file a bug report using official bug report form? If not, don’t expect for it to get looked at.

Yes I am with a test project.

Hi,

This issue has been reported and you can track the report’s status as the issue is reviewed by our development staff using the link below.

https://issues.unrealengine.com/issue/UE-63715

Please be aware that this issue may not be prioritized or fixed soon.

Thanks,