Vertical and horizontal sensitivity
i currently have this rotate a character
and i noticed that the horizontal sensitivity is higher than the vertical, but i want them to be the same.
Yaw, pitch and roll scale are all set to 1 inside the player controller
asked Sep 02 '18 at 07:53 PM in Blueprint Scripting
Multiply it by a float.
answered Sep 02 '18 at 09:22 PM
Check on your input mappings as well, in your project settings
answered Sep 02 '18 at 09:33 PM
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