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Vertical and horizontal sensitivity

i currently have this rotate a character alt text

and i noticed that the horizontal sensitivity is higher than the vertical, but i want them to be the same.

Yaw, pitch and roll scale are all set to 1 inside the player controller

Product Version: UE 4.20
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sin-titulo.png (89.5 kB)
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asked Sep 02 '18 at 07:53 PM in Blueprint Scripting

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Nico_Pucho_27
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2 answers: sort voted first

Multiply it by a float.

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answered Sep 02 '18 at 09:22 PM

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Everynone
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Check on your input mappings as well, in your project settings

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answered Sep 02 '18 at 09:33 PM

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mightyenigma
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