i currently have this rotate a character
and i noticed that the horizontal sensitivity is higher than the vertical, but i want them to be the same.
Yaw, pitch and roll scale are all set to 1 inside the player controller
i currently have this rotate a character
and i noticed that the horizontal sensitivity is higher than the vertical, but i want them to be the same.
Yaw, pitch and roll scale are all set to 1 inside the player controller
Multiply it by a float.
Check on your input mappings as well, in your project settings