[Bug] Debug trace lines never disappear from viewport
Build CL1627304 - K:/TURE/Rocket_CL1627304
Specs Windows 7 Professional English, i7-3770K, 32GB RAM, GTX670 4GB driver 306.23 , UAC off
Description I added a capsule trace and enabled Draw Debug. That got me some red and green spheres, but upon moving the blue print actor in the level it kept drawing more spheres. Disconnecting/deleting the trace did not remove the spheres from the viewport. I had to restart the editor to get rid of them. Likewise with line traces. Also, after disabling Draw Debug, it often still continues to draw debug lines anyhow.
Repro Add a trace to BP, enable debug, place in level, move it around some. (I've been using user construction for it).
Results Get spammed with ever lasting debug lines
Expected Some way of getting rid of the lines/time limit.
asked Mar 11 '14 at 04:02 AM in Everything Else
ue4-archive ♦♦ STAFF
You can use 'flushpersistentdebuglines' in console to clear them
answered Jul 13 '16 at 12:41 AM
Dr. Whoop DSc
I am attempting to reproduce this issue, but having some difficulties. Could you please show me a screenshot of the blueprint's script? This will help greatly.
We have a repro and are looking into it! Thanks for the report.
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