how to make working notebook/notes system in ue4?
I'm trying to make a system where player can have a book and write and store any text in that notebook. But i'm not sure how to implement the same.Any help in the same direction would be appreciated. Can the same system can be achieved with blueprints?Thank you.
asked Sep 03 '18 at 07:17 AM in C++ Programming
This should be easily achievable in pure UMG unless you need some fancy formatting, like text flowing around images.
For something super simple, I'd create 2 widgets. A book and a book page. A book would have a Widget Switcher and some controls to flip pages by index, a page would have a Multi Line Editable Text (or Text Box).
answered Sep 03 '18 at 08:00 AM
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