how to stop skysphere material resizing
How can I stop my background hdri material in my skysphere from resizing depending on how close the camera is to it?
So I want the background image to look exactly the same regardless of how close the player is to it, how do I do this?
I've tried resizing the skysphere up to 4.0 it does nothing at all!
asked Sep 03 '18 at 02:37 PM in Rendering
Try this material on your sphere:
Constant3Vector > ReflectionVectorWS > TextureSampleParameterCube (your cubemap goes here) > Emissive Color
This way you only have to make sure that your skysphere is large enough so that the camera doesn't go outside of it when playing, but the texture will look the same regardless of distance.
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