Windows 32 Packaging fails "negative subscript"

I tried packaging the game in Windows 32 and I got error “negative subscript”. I tried compiling in Visual Studio using “Shipping” and “Win32” configuration, and I get the same error pointing to the file “PxPreprocessor.h” in line 496.

I tried packaging in 4.19 first but then I updated to 4.20 since I didn’t find any threads about it on google and I thought maybe it was fixed.

I use Windows 7 and Microsoft Visual Studio Community 2015.

Okay, I figured this was because I was including PhysX module. I had that stuff included because I had to save ragdoll states. I disabled it momentarily, but it’s still a bug if I want to do that.