How can I see if a Sweep touches another Sweep?
I'm working on a platformer fighting game that has similar mechanics to Super Smash Bros. (but make no mistake, this is no true copy) I know I can attach some capsule components to the blueprints of the fighters at their various bone sockets to essentially make simple hurtboxes. However, as far as actual hitboxes, I've found that
Is there a way to test between two capsule-style hitboxes without creating new hitbox-representing actors?
asked Sep 03 '18 at 07:34 PM in C++ Programming
Not sure if you can. +1 for the question.
I hope someone has better solution than mine:
The unreal engines uses Sub-stepping and they run multiple times per frame so you should get a decent result unless your actions are very, very quick.
In this case you can try to modify the physics engine settings to get better results, If that fails maybe forgo physics altogether... Street Fighter games (the 2D ones at least) do not have simulated physics and they feel great.
answered Sep 03 '18 at 10:54 PM
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