Audio Console Commands Missing

I’m trying to use the in-game console to debug some sounds, but Audio3dVisualize does not show up as a usable command in the in-game console.

I’ve dumped the available commands, and it is listed there, but when running the game (Standalone) the command itself doesn’t appear in the console list.

I’m running the ShooterGame project in 4.20…

Any ideas?

Here’s a snippet from the log:

[2018.09.03-21.14.23:252][302]DumpConsoleCommands: *

[2018.09.03-21.14.23:252][302]

… (cleaned out a bunch of commands I’m not interested in that were listed in the log)…

[2018.09.03-21.14.23:255][302]Audio.DumpActiveSounds

[2018.09.03-21.14.23:255][302]Audio3dVisualize

[2018.09.03-21.14.23:255][302]AudioDebugSound

[2018.09.03-21.14.23:255][302]AudioMemReport

[2018.09.03-21.14.23:255][302]AudioMixerDebugSound

[2018.09.03-21.14.23:255][302]AudioSoloSoundClass

[2018.09.03-21.14.23:255][302]AudioSoloSoundCue

[2018.09.03-21.14.23:255][302]AudioSoloSoundWave

[2018.09.03-21.14.23:255][302]AudioThread.AboveNormalPriority

[2018.09.03-21.14.23:255][302]AudioThread.BatchAsyncBatchSize

[2018.09.03-21.14.23:255][302]AudioThread.EnableAudioCommandLogging

[2018.09.03-21.14.23:256][302]AudioThread.EnableAudioThreadWait

[2018.09.03-21.14.23:256][302]AudioThread.EnableBatchProcessing

[2018.09.03-21.14.23:256][302]AudioThread.SuspendAudioThread

[2018.09.03-21.14.23:256][302]AudioThread.UseBackgroundThreadPool

[2018.09.03-21.14.23:256][302]AudioThread.WaitWarningThresholdMs

And here’s a screenshot from how it looks like when running…