Beam particle not destroying

Version 4.20.2

I am trying to create a bullet trace effect. However the particle system never gets destroyed.
I checked the following settings:
Emitter loops is 1
Emitter duration is 0.2
Lifetime min is 1.2 and max is 1.5

I imported a particle system from an old project that was (if i’m not mistaken) created in version 4.18 or 4.19
This particle system destroys as expected (ruling out the posibility that it is a coding error on my part)
I compared both settings of the particle system and everything seemed to be the same.

Hello,

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Thanks

Thank you, this issue is tracked in Unreal Engine Issues and Bug Tracker (UE-62477)
For people having this issue I was able to go around this issue by creating a beam particle system in 4.19 and importing it in 4.20