TArray Num() crashes editor

I have a TMap where the values are TArray. When I initialize the TArray, I can use it just fine, but when trying to access it again through the map (for example, using Num() to check the size of it) UE crashes. Any tips?

Can you provide some more information about how you’re populating and accessing the TMap?

This question and the first answer might help shed some light on the problem. TMaps aren’t currently supported in Blueprint, so depending on how you’re accessing the Array within the Editor, will impact how that works. More details on TMaps can be found here.