Problem using RInterp while Walking on Walls

Hi everyone, I’ve been working with a mechanic in which the MainCharacter can walk in certain types of wall. It Works really well until I walk on wall with a different angle from the one it was first attached. I have a “set location and rotation” on tick with Vinterp and Rinterp to have a fixed distance from the Wall and align the Rotation of the actor, but the rotation stutters in the process. Here is video of that.

[Wall Bug Stutter Video][1]

Here is how the character capture the location and the normal with traces.

And here is how it should update the rotation

Hope you can help me fix the stutters.