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Problem using RInterp while Walking on Walls

Hi everyone, I've been working with a mechanic in which the MainCharacter can walk in certain types of wall. It Works really well until I walk on wall with a different angle from the one it was first attached. I have a "set location and rotation" on tick with Vinterp and Rinterp to have a fixed distance from the Wall and align the Rotation of the actor, but the rotation stutters in the process. Here is video of that.

Wall Bug Stutter Video

Here is how the character capture the location and the normal with traces. WallWalk Tracer

And here is how it should update the rotation Interps on tick

Hope you can help me fix the stutters.

Product Version: UE 4.20
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asked Sep 04 '18 at 02:27 AM in Blueprint Scripting

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Drugox
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