Packaged Shipping Build crashes on startup

I have completed successful build. Then I go to launch the game. Keeps crashing with crash reporter. The system here does not let me upload crash dump file or zip file with error logs.

Do you have project files? Try to play it first in editor, then stand alone mode, while keeping an eyes on editor log. Also further information would be nice, like what platform that build is(PC/Android/iOs), or is there anything that you notice before it crashed?

This is a VR game built on Pc/Windows 64 bit Only. The project runs fine in my editor, and the build was successful no errors. Once I start the shipping built version it crashes with error logs from crash reporter. I cant seem to upload that information here. I may need to fine another way.

I have managed to include the crash reporter logs. Please Help

Based on CrashContext.runtime-xml

LowLevelFatalError [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2875] Missing import of (/Game/WeaponMaster/Blueprints/Basic/BP_VRCharacter): BulletArray_54_FCBDF9874F0E18C16BD6508E0359494B in Package /Game/WeaponMaster/Blueprints/Basic/Struct_ObjectSaveInfo was not found, but the package exists.

For now, i suggest you check Game/WeaponMaster/Blueprints/Basic/BP_VRCharacter and /Game/WeaponMaster/Blueprints/Basic/Struct_ObjectSaveInfo.
Another thing is try to play your game as stand alone mode, as it would pretty much simulated your final package game while still allow you to see what happen in output log in editor.

thanks ill take a look. I am not sure how to play a game in standalone, since it’s VR. I need to select the VR button. But ill try. Let everyone know how it goes over the weekend. Thank you for helping me out