Crashing When Deploying to Oculus Go

Hi,

So I’m looking for anyone to hopefully explain to me where I’m going wrong here. I’ve got a finished project that I recently completed for the Oculus Rift, and now I’m looking to have it operating on my new Oculus Go. All appears to be well, I’ve installed all the software I need, identified the adb device etc. However, when I click Launch > Oculus Go it begins to compile the shaders and slowly grinds to a half before crashing without successfully launching my project onto the Go. I’ve changed the editor shader model engine, checked for any unsupported plugins, removed fog, brought down texture map sizes and nothing seems to make a difference. I watch the shader count go from 8,500 down to 8,300 and then flicks back up to 8,500. As if it’s not making any progress. Any recommendations are welcome!

I have this error to i tried eve even Spanish videos for days. Oculus won’t launch.