Replicated pawn replicates higher on clients

Hi there, so i’m replicating a pawn (similar to a vehicle) currently from server to client indicated in the picture, everything replicates very smoothly and accurately EXCEPT it is like 100 units in the air, its very strange. When I do things with the pawn like go up a ramp etc. it replicates perfectly on the other pawn just again about 100 units above the actual pawn.

I have tried quite a few things and feel like i’m missing something obvious, if someone could suggest some things to try that would help a lot.

I would start by searching your code for the string 100. I can imagine that you somewhere add 100 to the model offset or something similar and do this both on the client and server so it happens twice on the client.

Check relative location of the mesh