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Normal map shading issue

I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are issues present in UE4. I've followed this guide with TB3 replacing xNormal

https://docs.unrealengine.com/en-us/Engine/Content/Types/Textures/NormalMaps/Creation

The source fbx files can be found here:

https://drive.google.com/file/d/1HexSyuzQk-MWXeBTz9hEZbWppsVsaapI/view?usp=sharing

alt text

Product Version: UE 4.20
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asked Sep 05 '18 at 01:32 AM in Using UE4

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Disco Volante
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avatar image Disco Volante Sep 06 '18 at 09:35 PM

Here's a better example of the issue I'm having.

alt text

untitled-1.jpg (57.9 kB)
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