Hi all, been trying to crawl through the internets to find an answer to my question. No accurate answer yet found, so decided to post my question here.
Is it possible to listen to custom events in Anim blueprint OTHER than animation notifies?
I have a case where I’d like to dispatch an event from a pawn controller to signal the animation blueprint to fire up certain animation. Now I’m doing it via the BlueprintUpdateAnimation event, where I first get the animated pawn, and then get specific variable value set in it’s component AND based on that, set ANOTHER variable in animation blueprint, that eventually signals the state machine to trigger certain animation.
For me it would make sense, that one could dispatch some custom event from say, Pawn controller → in animation blueprint, you could listen to that custom event, and when it fires → set the ANOTHER variable in animation blueprint, that will signal certain animation.