Set Value As Object shows value as invalid in behavior tree

I have a value in my blackboard called “EnemyAI”. I set it using SetValueAsObject, and I can even use the value right after that using GetValueAsObject, but the Behavior tree always shows that it is invalid.
EnemyAI being set:

EnemyAI being gotten:

and still invalid:

BUMP its been more than 2 weeks still can’t fix

Hi !
the problem might be on the first picture, where you get the blackboard, your target pin is empty, you need to define what blackboard to use.
on event begin play use the node called “Use Blackboard” if you have that, just get a reference to self and plug it into the target pin, and it should work.
If not, then there is some other issue, that cannot be seen on the images, or i cannot see it :slight_smile:

I have “Useblackboard” called in the event “OnPosses” and I have added references to self to the target nodes for “GetBlackboard” unfortunately I am still getting the same results. I also attempted moving the “UseBlackboard” node to begin play to no avail.