UE4 Occlusion - Ignore Owner

One issue I’m running into is audio playing attached or at the location of an object is being occluded by the object its playing.

I see that the occlusion settings are not exposed in any BP nodes but I’m curious if there is a way to ‘ignore owner’ when tracing for occlusion?

It also seems like the ‘World Static’ setting always causes the sound to be occluded. Not too sure what I’m doing wrong, “Visibility” is the only setting which gives correct results.

I am running the 1st person example project and map.