Im working on a top down ship game, where the player can control his ship with widget inputs. The forward backwards buttons are working fine, but i have problem with turning
So I need an OnPressed event, wich starts to stear the ship, and stop it on release
I have tried to reverse engineer the controls of the Flying template, and use only the yaw function, it works fine with event tick, but i cant make it work with the widget button
thanks for the help
it works fine with event tick, but i
cant make it work with the widget
button thanks for the help
Maybe something like this:
Alternatively:
Create a boolean value the button controls, onPressed and onReleased would set it True/False respectively. This way other blueprints can access this widget and check the state of the widget button.
I’m assuming here you want to press and hold to move.