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How can I get a camera location without shaking ( delaying )

I want to set a location of an actor to the half position between a character and a camera. Then I was implement a simple blueprint but I cannot get my expected correct camera location. It was shaking ( delaying maybe ).

The BP and a video: https://imgur.com/a/QCKOlEd

alt text


  1. Create a project with Third Person template.

  2. Disable the DoCollisionTest of the CameraBoom of the ThirdPersonCharacter.

  3. Add a pawn ( Cone or else ) blueprint in a scene.

  4. Add the blueprint code ( https://imgur.com/xofVSkb ).

How can I get the correct camera location in a frame without shaking ( delaying ) in this situation?

Product Version: UE 4.19
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asked Sep 05 '18 at 09:08 AM in Using UE4

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1 answer: sort voted first

In Class Defaults of the jiggly object, expand a hidden panel of Actor Tick tab - change this object's Tick Group to Post Update Work.

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answered Sep 05 '18 at 09:57 AM

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avatar image usagi-wrp Sep 05 '18 at 10:38 AM

It is the nice answer! It solved. And, I added image and video based on this answer. Thank you.

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