How can I get a camera location without shaking ( delaying )
I want to set a location of an actor to the half position between a character and a camera. Then I was implement a simple blueprint but I cannot get my expected correct camera location. It was shaking ( delaying maybe ).
The BP and a video: https://imgur.com/a/QCKOlEd
How can I get the correct camera location in a frame without shaking ( delaying ) in this situation?
asked Sep 05 '18 at 09:08 AM in Using UE4
In Class Defaults of the jiggly object, expand a hidden panel of Actor Tick tab - change this object's Tick Group to Post Update Work.
answered Sep 05 '18 at 09:57 AM
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