Arkit Pawn does not replicate its components
I have a Pawn with a camera, I activate an ARsession at beginplay and everything is ok up to this point.
I decided to give this pawn a "Head", hoping it would then move following the camera movements, so that other clients (not necessarily AR since it is quite asymmetric gameplay and i have also VR players and Desktop players) could see the movements of the AR clients by means of a fluctuating Head.
I added a sphere transformed into BluePrint to the Pawn's components, as child of Camera to be precise.
Then I checked the replication options as follows
What happens is that the ARPawn spawns with the Head, other clients can see it, but when i move my camera, movement is not replicated and the others see the Head blocked where it spawned
How can i solve?
asked Sep 05 '18 at 09:27 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here