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Arkit Pawn does not replicate its components

I have a Pawn with a camera, I activate an ARsession at beginplay and everything is ok up to this point.

I decided to give this pawn a "Head", hoping it would then move following the camera movements, so that other clients (not necessarily AR since it is quite asymmetric gameplay and i have also VR players and Desktop players) could see the movements of the AR clients by means of a fluctuating Head.

I added a sphere transformed into BluePrint to the Pawn's components, as child of Camera to be precise.alt text

Then I checked the replication options as follows alt text

What happens is that the ARPawn spawns with the Head, other clients can see it, but when i move my camera, movement is not replicated and the others see the Head blocked where it spawned

How can i solve?

Product Version: UE 4.19
capture.png (5.3 kB)
capture2.png (25.7 kB)
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asked Sep 05 '18 at 09:27 AM in Blueprint Scripting

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